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  1. Color Image Processing
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    Author: Edoardo Provenzi (Ed.)
    Year: 2018
    Publisher: MDPI
    Pages: 240
    Size: 83.53 Mbs (pdf)
    Language: english

    Color is one of the most important and fascinating attributes of the natural environment. Research about color is becoming more and more prevalent in image processing and computer vision, even if many models are still designed for grayscale pictures and their extension to color images is not a trivial task. In fact, the intrinsic multidisciplinary character of color makes it difficult to model, both from a perceptual and a computational or mathematical level. The intent of this Special Issue is to provide a framework where scientists in several different disciplines related to color can find a place to illustrate their ideas and results. This Special Issue is primarily focused on the following topics, however we encourage all submissions related to color in imaging:
    • Computational color vision models
    • Perceptually-inspired color image and video processing
    • Variational and patch-based techniques applied to color images
    • Color data compression and encoding
    • Color image/video indexing and retrieval
    • Color enhancement
    • Color constancy and saliency
    • Color texture
    • Color image and video watermarking
    • Color image/video quality assessment
    • Multispectral imaging
    • Geometry of color spaces
    • Interactions between color science and other disciplines such as art, medicine, psychology, and so on
    • Color imaging and technology for material appearance
    • Color and contrast measures
    • Statistics of natural images in color
    • High dynamic range imaging in color


  2. Book of Scratch Vol. 1
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    Author: Varios
    Year: 2018
    Publisher: Raspberry Pi Press
    Pages: 111
    Size: 20.81 Mbs (pdf)
    Language: english

    The first ever Code Club book is here! With it, you’ll learn how to code using Scratch, the block-based programming language. In each chapter you’ll find instructions to build cool games, animations, and interactive stories. Your friendly robot guide will aid you step-by-step through each project and give you handy tips along the way.
    • Learn to code using Scratch, the block-based language
    • Follow step-by-step guides to create games and animations
    • Use the magic glasses* to reveal secret hints
    • The spiral binding* allows the book to lay flat


  3. Virtual Learning Design and Delivery
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    Author: Varios
    Year: 2018
    Publisher: Autoedición
    Pages: 199
    Size: 1.45 Mbs (pdf)
    Language: english

    Online teaching can quickly become overwhelming. Finding ways to offer detailed and quality support, learning, and feedback, but through efficient and time-saving methods, will mean higher quality learning for less instructional time. For example, save all the course announcements, as they can be reused time and again. Create files of all tutorials and guidance videos, which can be used over and over. We will continue to discuss time-saving strategies throughout this eBook on each of the main topics covered. In this book we will stress over and over that being choosy is the key to offering quality online learning design and delivery. Choose the right tools, for the right job, for the right need, for the right content. Choose the right teaching approaches, for the right learning needs, for the right learning content. Be choosy. If an instructor has too many tools in a course it can create cognitive overload of the students, who become overwhelmed and then they are learning to use tools rather than learning the course content. On the other hand, having too few means boring learning materials and few connection methods, and that loses student interest and dedication as well. Try to choose the right amount of tools for the needs of a given course and its topics. For example, giving the students ten ways to contact the instructor via ten different chat tools is too much. Just choose one. By making smart and efficient choices then the tools work for the course and students rather than the other way around.

  4. George Herriman Krazy Kat es Krazy Kat es Krazy Kat
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    Author: Varios
    Year: 2018
    Publisher: Ministerio de Educación, Cultura y Deporte
    Pages: 186
    Size: 21.45 Mbs (pdf)
    Language: spanish

    Hoy nadie duda del valor artístico del cómic, ni de su influencia en la vanguardia cultural; todos hemos visto cómo el talento de los historietistas ha ido reconociéndose y observándose con mayor interés desde las últimas décadas del siglo pasado. El paradigma de esa nueva mirada hacia lo que originalmente fue considerado un arte menor lo encontramos en la carrera de George Herriman y en particular en su tira cómica más notable, Krazy Kat. Las aventuras del gato Krazy y del ratón Ignatz no alcanzaron popularidad hasta después de la muerte de Herriman pero contaron con la admiración confesa de personalidades tan relevantes y variadas como T. S. Eliot, Pablo Picasso, Umberto Eco, E. E. Cummings o Gertrude Stein. Herriman imaginó en sus viñetas un universo variopinto de líneas dinámicas, ritmos vertiginosos y sincopados y extravagantes personajes que parecen cobrar vida más allá del papel. Su gusto por el arte aborigen, por las figuras antropomórficas y los paisajes desérticos, así como la vinculación con el psicoanálisis y el subconsciente que descubrimos en la inversión de la lógica o en la plasmación de comportamientos patológicos donde el dolor aparece como una forma autodestructiva de placer, emparentan a Krazy Kat con aspectos que más tarde desarrollaría el surrealismo. Cummings, que definió la serie como un “meteórico melodrama burlesco”, o Gertrude Stein, que acostumbraba a leer junto a Picasso la tira Krazy Kat cuando recibía su correo desde Estados Unidos, supieron ver en los trazos y la ironía de Herriman la bandera de un precursor. En 1984 el Museum of Cartoon Art de Rye Brook, en Nueva York, le dedicó su primera gran retrospectiva, culminando el camino al reconocimiento de la crítica que había iniciado años atrás. Desde entonces el interés por este autor y su creación más célebre no ha cesado. Destacan especialmente la publicación Krazy Kat: The Comic Art of George Herriman (1986), editada por Patrick McDonnell, Karen O’Connell y Georgia Riley de Havenon; y la completa biografía Krazy: George Herriman: A Life in Black and White (2016) de Michael Tisserand.

  5. The Official Raspberry Pi Beginner's Guide
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    Author: Varios
    Year: 2018
    Publisher: Raspberry Pi Press
    Pages: 244
    Size: 19.21 Mbs (pdf)
    Language: english

    The Raspberry Pi is a small, clever, British-built computer that’s packed with potential. Made using the same technology you find in a smartphone, the Raspberry Pi is designed to help you learn coding, discover how computers work, and build your own amazing things. This book was written to show you just how easy it is to get started. Learn how to:
    • Set up your Raspberry Pi, install its operating system, and start using this tiny, fully functional computer.
    • Start coding projects, with step-by-step guides using the Scratch and Python programming languages.
    • Experiment with connecting electronic components and have fun creating amazing projects.